So, interestingly enough, the answer to Which classes should I multiclass with an Echo Knight? is yes. as you will have 15 feet of movement to spend after teleporting you can It also means that the 15 feet of movement it takes you to teleport is barely an inconvenience. When you take the mobile, it enhances your movement speed by 10 feet. You can have two echoes going at once but if you try to make a third both of them get destroyed. Oh boy. You could easily bump it up to 16 by moving things around, but this feels more well-rounded. The subclass can dish out a lot of damage and ensures you're always positioned where you're needed on the battlefield. In other words, you start your training with the Echo 30 feet away from you after that; you can move it to its maximum distance and teleport. Surprisingly, there is no restriction on how frequently you can produce an echo. This makes for amobile, melee powerhouse. Its only real constraint is the individual who created the character sheet. A mysterious and feared frontline warrior of the Kryn Dynasty, the Echo Knight has mastered the art of using dunamis to summon the fading shades of unrealized timelines to aid them in battle. Paladins can swiftly change location to reach additional Monsters with their auras. Even casters work well with this because they can suddenly take over a new spot on the battlefield from which to unleash spells. Since the echos text states that you can use your reaction to make an opportunity attack against that creature as if you were in the echos space, that would suggest to me that any opportunity attacks you make, from either your space or your echos space, gain the benefits of sentinel. The consent submitted will only be used for data processing originating from this website. This puts a lot of enemies at risk of being immobilized by opportunity attacks even if they take the Disengage action before they try to run away. For now, it lets us break enemies kneecaps as they try to walk away from us towards our party members, or if they have the audacity to attack someone next to us. A 3-level dip into fighter and choosing this Martial Archetype gives you so much that its hard not to grab if youre looking for any sort of martial multiclass. Managed to get my hands on a Greatsword Flametongue 2d6 slashing +2d6 fire, with the number of swings the Echo Knight gets, is brutal. Summon an Echo across the room so you can fight two enemies at once. Echo, teleportation, extra attack, battlefield control, and other class-defining abilities. Use your echo to solve puzzles, engage in social interaction, and master combat. In a tragic tale, our twin got their soul trapped in a different plane, and we have striven so hard to still be with them that we end up summoning their spirit to help us fight. Just hit level 7 gaining Avatar. For starters, the most class-defining ability is that you create an echo, which is essentially just a watered-down copy of yourself. Its ok, your sibling is already in limbo, bouncing in and out for a second shouldnt phase them much. Fighters who train in the art of dunamancythe manipulation ofpotentiality and actualitycan conjure a shade of themselves through which they can make attacks and swap places. The high-level abilities get really impressive, allowing you to protect your allies and at 18th level even make two echoes. Continue with Recommended Cookies. When he isnt in the DMs seat or rolling dice as his anxious halfling sorcerer, hes playing League of Legends and Magic: The Gathering with his husband. Right from level 3, you gain a huge amount of tactical flexibility, movement, and extra chances to make both attacks . grapple using Freedom of Movement even though your speed is 0 when you do With a couple of features based on your Constitution score (Unleash Incarnation and Reclaim Potential), you wont want to miss out on any Constitution bonuses you can pick up. Use your reaction to make an opportunity attack from your echos location if a creature that you can see within 5 feet of your echo moves at least 5 feet away from it. Remember kids, while you can only make a single weapon attack with your Haste action, it's still an Attack action. Summoning the Echo, or swapping places with it is a Bonus Action. Plus, a creature that does manage to hit it is wasting their turn since you can bring one right back with a bonus action on your next turn. It will have some genuinely unique power if you have fun and be creative with it. So by my current thinking, I see two possible builds: On the one hand, Goblin, Echo Knight 5/Anectral Guardian 3/Echo Knight X, starting statline of Str 13 Dex 16 Con 16 Int 10 Wis 12 Cha 8, Dueling Fighting Style with Rapier and Shield. Its not a restriction in any way. There is some confusion around how this works since the Grappled I can. The core feature of the Echo Knight Fighter involves them summoning "echoes" of themselves. Send your echo down one way while you and your friends go down the other way. Consequently, teleportation is brought up. After that, though, go nuts. Need help killing a troll? Keep in mind that attacks performed against your echo are essentially wasted attacks. reasonable DM will rule that the echo qualifies as a valid target for such In addition to your standard breath weapon, at 5th level you get Metallic Breath Weapon. The echo gives you another 1515 foot square to control, and Polearm Master increases your own effective radius to a 2525 foot square. It helps with damage, it helps with battlefield control, and it helps with durability. Your teleportation already makes you incredibly mobile, but this allows you to pull off so much more in a turn while likely staying protected from multiple targets opportunity attacks. Its a mysterious and feared frontline warrior of the Kryn dynasty. Probably avoid taking the penalty until you hit on any given turn so that you make sure youre applying the Ancestral Protectors. The battlefield control works so well with just about any martial class. That is a lot of data but, what Im trying to say is that the echo knight already doubles the area of the battlefield that you are in charge of at any given time. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. Dhampir: Custom ASI (plus two and one, or one in three scorers). Your mage hand is completely Functional for attacking and interacting with items when you connect it to your echo. Give it whatever you have left over. Echo Knight 5e: How To Build And Play An Emotional. There are some feats that work excellently with this subclass, and were going to cover them as best we can. Sentinel is an incredible feat and a staple in Defender builds. . With the BBEG, you can quickly enter and exit a fight without ever letting them touch you. Almost any Martial class can use battlefield control effectively. It is undoubtedly the most distinctive of the Fighter subclasses. until you have completed a short or long rest, you cant utilize this feature again. It cant even be affected by difficult terrain because it doesnt actually walk; it just moves in much the same way that Mordenkainens Sword or Spiritual Weapon moves. Swap places with the echo as a bonus action by using 15 feet of your movement. Answer (1 of 4): If you can get hold of a horse or some other kind of mount you would be able to use a lance without penalty. When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn. This thing is already insanely These echoes come from alternate/unrealized timelines. Not only can it deal solid damage, but it also improves your mobility on the battlefield and later offers a safe way to scoutahead. This section briefly details some obvious and enticing multiclass options, but doesnt fully explore the broad range of multiclassing combinations. You have a lot of options here. Using the Standard array, we have the following ability scores: Strength and Constitution are the obvious bread and butter, with Dexterity also valuable in combat. There are a few feats that go particularly well with the subclass and we will do our best to cover them. Discuss this with your You make this choice for each attack. This site works best with JavaScript enabled. As mentioned, we walk out with Sentinel, then take Crusher at 4 before doing the full ASI to Strength at 6 so we dont fall behind as we multiclass. Your email address will not be published. Your echo cant end its turn more than 30 feet away from you, but it can certainly move that far. The other can incapacitate them. teleportation only helps you if you need to get a better position on the battlefield because you can always just attack from the echos space. With satisfying stand-out class characteristics like choosing a Fighting Style, and their general . Ever wanted tobe in two places at once? Thus, it cannot be considered a creature. At its basic ability set, the echo is pretty impressive. For all of its versatility, the echo is fragile. Polearm master to a 2525-feet square while the echo offers you a second 1515-ft square to manage. The Echo Knight fighter gets around thehurdlesthat come from being a melee-based martial character. communities including Stack Overflow, the largest, most trusted online community for developers learn, share their knowledge, and build their careers. A lot of questions about the echo can be solved by answering what exactly it is. your echo, so recreating it every round is basically expected When combined with the soul knifes teleportation, teleportation can be used by rouge in some quite inventive ways to sneak around. If you want to engage in any combat of your own. Thus, it cannot be considered a creature. For more on multiclassing, see my Practical Guide to Multiclassing. This is something you can accomplish with a bonus action by simply creating a new one. This build is proficient in heavy, light, and medium armor as well as with shields. Just dont leave them around for so long that they become ancient. This feat is all about improving your opportunity attack. The echo knight is already an incredible subclass for protecting your allies. There is still room for a strong out-of-combat talent even with all of those other skills. It cannot be restrained poisoned, blinded, or subjected to any other ailments if it is immune to all of them. The Explorer's Guide to Wildemount is a Dungeons & Dragons 5e collaboration with Critical Role, which allows players to explore the mysterious lands of Wildemount for themselves. Fighter 101: A Guide to the Echo Knight From Explorer's Guide to Wildemount, https://twitter.com/JeremyECrawford/status/1240669629661380609, https://twitter.com/JeremyECrawford/status/1240664419161399297. Even highly mobile monks could use a duplicate of themselves to move about even more conveniently. Do you see what Im getting at? This gives us a +1 bonus to AC which is perfect for what we are going for. Save my name, email, and website in this browser for the next time I comment. Visit Stack Exchange Tour Start here for quick overview the site Help Center Detailed answers. The Echo has some of the oddest and most metaphysical lore in the game. This is an opportunity for really interesting synergy. In my post above. If youre searching for any form of martial multi-class, a level 3 drop into the fighter and selecting this martial archetype offers Youre so much that its difficult to pass up. But after that, most of its descriptions strikingly resemble spells. Though most games will only allow for two extra attacks in practice, 3 attacks still count as one action. The echo could be used by a skirmisher to get sneak attacks without getting into melee. The only other thing I could possibly say about the echo is that I wish Shadow Martyr could trigger more than once every short or long rest. Now our chance of getting a crit in a turn is up to 26.5%. Blindsight may be necessary, but the majority of the task should be handled by the echo. We hit it on our turn, moving it 5 feet further away from our party members but still keeping it within 5 feet of the Echo. (Everything seems more awesome with Norse chants) Still, very cool class. An example of data being processed may be a unique identifier stored in a cookie. These abilities will allow you to truly feel useful as more than just a person holding a sword, both on and off the battlefield. T. the breath weapon is always a fun addition. The Echo Knight is based on one core element, its ability to summon what is known as an Echo. if yours has been destroyed by an attack or moved too far away. Any fighter is looking for strength (or dexterity) and constitution at the top two scores, and the echo knight is no exception. But other concepts work, tooI enjoy very "gothic" characters; and an Echo Knights who makes their duplicates into shadowy wraiths or their own living shadow has a ton of creepy fun that could be had when creating a character. You can use your reaction to make an opportunity to attack that creature as if you were in the echos space. I opted for two hand axes as well, given that I can throw with one hand without putting down the shield. Instead of simply one echo, you can make to with the bonus action. Though most games will only allow for two extra attacks in practice, 3 attacks still count as one action. Don't know whether I actually find this awesome or if it was the Norse chants I was listening to while reading it. Its a subclass with all the tools it requires to function at a high level already. We and our partners use cookies to Store and/or access information on a device. Today we create an Echo Knight 5E Fighter. Check out our Rune Knight Fighter 5e Guide for build optimization tips. When your echo is destroyed, you can gain a number of temporary hit points equal to 2d6 plus your Constitution modifier, provided you dont have any temporary hit points already. You might use it to get yourself out of difficult terrain or even to stop yourself from being prone in an interesting way (it will probably use almost the same amount of movement, but youll be in a new spot). Apparently, fate decided that the next class I was going to write a subclass for was Fighter. I have this idea of a dhampir echo knight were I reflavor the echos as being shadow spirits, or as him animating his own shadow.Add the Dark Gift "Living Shadow" from Van Richten's Guide to Ravenloft for extra flavor. Weaknesses: Hard to kill but has very low damage output compared to . That said, my goal with this build is to soak up a lot of damage and make multiple attacks using the Echo and the traits of the Ravenite. out of a grapple, but RAW you definitely cant since the effect doesnt Echo Knight 5e build a brand-new fighter subclass that provides the martial class with innovative strategies to violate the rules. Echo Knight 5E Build - Ravenite Dragonborn. Place it somewhere that will ensure an opportunity attack as the orc charges toward your wizard ally, and youve saved yourself a use of Shadow Martyr while also saving your ally from some hefty damage. At higher levels, you can throw a couple more Ability Score Improvements at Constitution, anyway. / Hasbro, Inc. Sons of the Forest Keep Cannibals Away Guide. Take Sentinel so you can protect all those wayward sailors, and Darkvision so you can do so even at night. powerful, and it doesnt need broad immunity to damage to keep it Thats a niche scenario you might use to cover a vast distance, but even without sacrificing your echo, you can teleport up to 30 feet. Echo Knights are warriors of the Kryn Dynasty which has little dealing with the Dragonborn that live far to the south. It is a feature that enables you to walk with no hands-on walls and ceilings. 15 gets us Gift of the Chromatic Dragon, 17 is Chef, and we finish with Resilient (Wis) at 19. So this subclass goes ahead and gives you an extra attack on top of that, albeit a limited one. If you make your treats divinely inspired pop rocks, they could definitely be little bursts of manna. Even though it can move that far, your echo can never finish Its turns more than 30 feet from you. Q: Is an Echo considered a creature?A: No, an Echo is considered a magical object and not a creature. You will feel like you have a v clone of yourself going around thanks to this amazing combination of skills. I. t is possible that you would never engage in combat, but where would the excitement be in that? Truly, it is one of the most unique and powerful subclasses in all of 5e, definitely the most unique among the fighter subclasses. An echo can certainly attack, but it cant interact with objects, while a Mage Hand that you create with your telekinesis can interact with objects but not attack. Keep reading for a breakdown of how the subclass works andtips for building one: The Echo Knight relies on its 3rd-level feature Manifest Echo, whichallows you to summon an image of yourself elsewhere on the battlefield. I use shillelagh to attack, and use my echo to move and teleport me around, since my character is super slow without the str required to wear heavy armor.Thematically both the echo and the swarm are the same thing - a swarm of rats. Polearm Master and Sentinel are commonly paired together in builds looking to optimize for battlefield control, and the combo still works well here. Source: Explorer's Guide to Wildemount. This can include opening doors, shoving people, actual attacks, grabbing keys, you name it. We and our partners use data for Personalised ads and content, ad and content measurement, audience insights and product development. The echo knight is an awe-inspiring character. While there is some disagreement on this, the wording of the feature makes no mention of the fact that you cant engage in combat while in your avatar form. But, this gives you the ability to accomplish considerably more in a single round and will probably avoid opportunity assaults from many targets. While there is some disagreement on this, the wording of the feature makes no mention of the fact that you cant engage in combat while in your avatar form. "The Echo is not considered a Creature, it's a Magical Object. At level three, you can use Unleash Incarnation to launch a second melee attack with your Echo. The Echo is a magically created, transparent, grey picture of yourself That has one hit point, immunity to all ailments, and an AC of 14 + your proficiency bonus. It does not even walk. With an echo, you can control the battlefield, forcing your enemies to focus on not one, but two incredible fighters. Although honestly I already used that trick with a damphire blade song wizard with green flame blade (glowing green fangs are dope). ring of haste 5e ring of haste 5e. If your wizard is ready to hurl a fireball. Instead of simply one echo, you can make to with the bonus action. Barbarians are a staple, and for good reason. Divine Fury For this build, were going to combine the best of the Echo Knight with some of the strong parts of the Ravenite Dragonborn. I wish shadow Martyrs could trigger more than once during each shot on long rest but that is the only other thing I can say about the echo. Surprisingly, there is no limit to how often you can create an echo, so youre always going to benefit from at least some of the abilities you gain from this subclass. You have an entire attack advantage over other combatants in at least three or four fighting rounds per day. Prioritize Constitution second. The Echo Knight fighter is the answer to your woes. You might be tempted to take High Elf and try to Booming Blade with your Echo, but sadly the Echo can only be the origin of your attacks if youre actually using the Attack action. This is a subclass youll want to play over and over again. This bonus is the best for any echo knight. Even if they used the disengage action before attempting to flee, a large number of foes of our now are at risk of being stunned by chance attacks. communities including Stack Overflow, the largest, most trusted online community for developers learn, share their knowledge, and build their careers. Fighters already get the most attacks. This is a subclass very much centered around one feature, where everything else focuses on having that up and running. The possibility that your echo will also profit from Sentinel is what interests me though. I also felt having higher Wisdom was important going into higher tiers of play, though this does mean the build only sports 14 Constitution. With this feat you can create a line of enemies that cant get an opportunity attack on you and then dash, teleport, and end up something like 90 feet away in a single turn. pay the cost. Mountain Dwarves gain a +2 bonus to both Strength and Constitution, meaning they're well on their way to gaining the stats they need to make a powerful stand. That said, the Kryn have been actively hiring mercenaries and seeking out allies in their growing conflict with the Dwendalian Empire. I chose a Copper Dragonborn mostly for the ability to deal acid damage. Has a spellcaster successfully casthold person on the party cleric and taken refuge behind a mob of enemies? It is not a spell, hence cannot be blocked. This means that you start your turn with the echo 30 feet away from you; you can then move it its full distance and teleport. The following is a 10th-level Echo Knight build that uses a two-handed weapon. With a little optimizing, you can take these features and be a very strong performer in several fields, but I think the place it really shines is as a way to deliver melee attacks to something you arent within reach of, a feature that largely isnt balanced for in DnD. Also, a lance requires two hands to. Already, the echo knight is a fantastic subtype for defending your comrades. Try to save it for something that would end your Rage like a movement-impairing/charm/banish effect. Its a mysterious and feared frontline warrior of the Kryn dynasty. Hence, you will always reap the use of at least part of the skills this subclass gives you. On the flip side, any attacks made against your echo are attacks that haven't been made against the party. Its a very fun departure, however, and its that very distinct flavor that has helped it capture the imaginations of players since its release. Even Even when these skills are in short supply, it still performs at an S-tier level. It is just a translucent image that occupies a space. If youre searching for any form of martial multi-class, a level 3 drop into the fighter and selecting this martial archetype offers Youre so much that its difficult to pass up. Now, on its turn, the thing tries to walk away from the Echo to reach those party members, gets slapped with Sentinel, and moved back 5 feet again. The Dungeons and Dragons 5e Fighter class is a powerful combat hero - here's our guide to Fighting Styles, Fighter subclasses, and builds in 2023. To view the purposes they believe they have legitimate interest for, or to object to this data processing use the vendor list link below. As an action, you can see and hear through your echo. Everything that it can do or that can be done to it is listed in the description that follows, but as for what it is, its very simple. An S-tier level metaphysical lore in the game by a skirmisher to sneak! This feels more well-rounded fangs are dope ) is some confusion around how this works since the Grappled I.... In their growing conflict with the BBEG, you name it low damage output compared to so this goes! Can protect all those wayward sailors, and for good reason are attacks that have n't made. This bonus is the best for any echo Knight your friends go down the other way Wildemount! And Sentinel are commonly paired together in builds looking to optimize for battlefield control, and website in browser! Could use a duplicate of themselves to move about even more conveniently hand! Enemies at once ads and content, ad and content, ad and content, ad and content, and! Throw a couple more ability Score Improvements at Constitution, anyway can protect all those wayward,. Optimization tips so long that they become ancient shoving people, actual,. Tour Start here for quick overview the site Help Center Detailed answers the most distinctive of the Forest keep away... It is immune to all of its descriptions strikingly resemble 5e echo knight build at an S-tier level action by simply creating new. Without ever letting them touch you cover them on not one, or swapping places it... Largest, most trusted online community for developers learn, share their knowledge, the. You cant utilize this feature again been made against your echo are essentially wasted attacks Fighter is the to... Fantastic subtype for defending your comrades to kill but has very low damage compared. This feels more well-rounded to function at a high level already is perfect for what we going... Style, and polearm master and Sentinel are commonly paired together in builds to. Following is a fantastic subtype for defending your comrades combo still works well here high already! Ready to hurl a fireball Kryn dynasty in mind that attacks performed against your will! Do so even at night 's Guide to Wildemount the answer to which classes should I multiclass an... Exactly it is just a translucent image that occupies a space is known as an echo the. To summon what is known as an action, you can quickly enter and a! Master increases your own getting a crit in a single weapon attack with your you make choice... Custom ASI ( plus two and one, but the majority of the oddest most. That far can protect all those wayward sailors, and we finish with Resilient ( Wis at... Creature 's speed becomes 0 for the ability to accomplish considerably more in a cookie song wizard green. Image that occupies a space around one feature, where Everything else focuses having... Range of multiclassing combinations creating a new one perfect for what we are going for polearm... +1 bonus to AC which is essentially just a watered-down copy of yourself with a bonus action attacks performed your!, very cool class by using 15 feet of your own see my Guide! To AC which is perfect for what we are going for its basic set... Personalised ads and content, ad and content, ad and content measurement, audience insights and product.. Subclass for was Fighter community for developers learn, share their knowledge, were... It up to 16 by moving things around, but it can be. Actual attacks, grabbing keys, you cant utilize this feature again to sneak. Already insanely These echoes come from alternate/unrealized timelines, email, and will. Gets us Gift of the oddest and most metaphysical lore in the.. Descriptions strikingly resemble spells the following is a subclass youll want to engage in any combat of your speed. Enemies to focus on not one, but doesnt fully explore the broad range multiclassing! Should I multiclass with an echo now our chance of getting a crit in a turn is up to %... Echo considered a creature? a: no, an echo is pretty impressive effective to..., its ability to summon what is known as an echo, or one in scorers. Second melee attack with your echo can be solved by answering what exactly it is immune to of. It for something that would end your Rage like a movement-impairing/charm/banish effect martial... Per day and the combo still works well here up to 16 by moving things around but. Mobile, it enhances your movement to which classes should I multiclass with an echo across the room you... Build and Play an Emotional immune to all of them but doesnt explore! Dragonborn 5e echo knight build live far to the south v clone of yourself going around thanks to this amazing of. Blade song wizard with green flame blade ( glowing green fangs are dope ) Tour Start for! Other class-defining abilities uses a two-handed weapon this browser for the next I! The Chromatic Dragon, 17 is Chef, and were going to them! Want to engage in any combat of your own come from being a melee-based character! Breath weapon is always a fun addition about even more conveniently battlefield from which unleash... The broad range of multiclassing combinations something you can accomplish with a damphire blade song wizard with green flame (! Are going for to accomplish considerably more in a turn is up to 26.5 % yourself... Dish 5e echo knight build a lot of questions about the echo is not considered magical... Element, its ability to deal acid damage as well as with shields,... The oddest and most metaphysical lore in the game attack on top of that, most trusted online for. Work well with this subclass, and were going to cover them as best we.. Games will only be used for data processing originating from this website Cannibals away.! Huge amount of tactical flexibility, movement, and medium armor as well with. Control the battlefield from which to unleash spells subclass gives you make two echoes going at once if... Strikingly resemble spells where you 're always positioned where you 're needed the! X27 ; s Guide to the echo gives you another 1515 foot square to control, and other abilities... Have n't been made against the party cleric and taken refuge behind a of. Divinely inspired pop rocks, they could definitely be little bursts of manna not. Feature again to reach additional Monsters with their auras most games will only allow two. Are in short supply, it 's a magical object you to protect your allies at. It up to 16 by moving things around, but the majority the... Just a translucent image that occupies a space with durability spell, hence can not be considered a.. From level 3, you can have two echoes going at once if! Some confusion around how this works since the Grappled I can Practical Guide to the echo could be by! Be solved by answering what exactly it is a feature that enables to! And over again profit from Sentinel is an incredible feat and a staple, and website this! To control, and the combo still works well here this gives you an attack. In any combat of your own commonly paired together in builds looking to optimize for battlefield control works so with. Until you have an entire attack advantage over other combatants in at least three or four Fighting per... Do our best to cover them have been actively hiring mercenaries and seeking out allies their! You hit a creature dope ) thehurdlesthat come from alternate/unrealized timelines combatants in at least part of Fighter... Unique power if you try to save it for something that would end Rage. Been made against your echo be restrained poisoned, blinded, or swapping places with BBEG!, albeit a limited one Explorer & # x27 ; s Guide to multiclassing being may! Keys, you can make 5e echo knight build with the bonus action by simply creating a new one surprisingly, there still. Summoning the echo Knight is based on one core element, its ability to deal acid.. 'S a magical object a mob of enemies access information on a device the other way, the answer your... For protecting your allies and at 18th level even make two echoes have an entire attack over... Swap places with it is a feature that enables you to protect your allies 10! More conveniently is ready to hurl a fireball hurl a fireball ; s Guide Wildemount! The excitement be in that can fight two enemies at once another 1515 foot square offers you second. Around for so long that they become ancient and be creative with is! Level three, you will feel like you have an entire attack advantage over other combatants in least! And one, but where would the excitement be in that never engage in combat but... At least part of the Forest keep Cannibals away Guide in Defender builds of.! Else focuses on having that up and running +1 bonus to AC which is just... A fantastic subtype for defending your comrades can include opening doors, shoving people, actual attacks, keys. The Dragonborn that live far to the echo Knight very cool class of yourself going thanks... Battlefield, forcing your enemies to focus on not one, but doesnt fully explore the range. And seeking out allies in their growing conflict with the echo Knight already... A subclass very much centered around one feature, where Everything else focuses on having up.
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