Close suggestions Search Search. Regeneration. Wondrous item, very rare. Finally this weapon automatically crits when attacking creatures with the plant type or when attacking wood based structures. The Conqueror King's purpose is to locate a true ruler, one that can unite the peoples of the world under one banner and become the next Dynast King. Any limbs regained in this fashion are not flesh but rather a flexible but hard wood. You have advantage on the attack roll if the target is wearing armor made of metal. Once you have used this feature, you cannot use it again until you finish a short or long rest. Examples of such powerful entities and their respective Essence powers can include, but are not limited to; The Devourer grows in power with the wielder; gaining a bonus to attack and damage rolls and able to hold a number of infusion equal to half of the wielders proficiency modifier rounded down. 2 includes the Shock Stick and Wand of Fire. Additionally, if you strike a creature either composed of metal or wearing metal armor they must make a DC 12 Constitution saving throw or be unable to use their reaction until the end of their next turn. Shift - The single edged blade of this dagger does not cast a reflection as would be expected, instead it seems to reflect the environment as if it were being held in a location approximately 30 feet away in a random direction. Mage Forge Magic Items for 5th Edition includes the artifact wand Taphos. When a creature that is not undead or a construct is struck with a Bleeding Bouquet dart, it roots itself into the creature, requiring an action to be removed. The blade of this glaive glows with a faint flickering light. On a hit the target takes no damage, but is instead restrained by the bola. When you cast the Pass Without Trace spell while wearing this coat the bonus is increased to +12 while you are in dim light or darkness. If the curse lasts for its full duration, it rebounds; you take 4d10 fire damage, which can't be reduced or prevented in any way. The swarm arrives at the beginning of the wielders next turn at a location of their choice within 30 ft. and obeys all commands given to it by the wielder of the lantern. Additionally a creature attuned to Authority is immune to the charmed and frightened condition. Personality: The Conqueror King normally speaks with a noble and commanding tone, reminiscent of the ruler he once was. This change lasts until the attuned creature finishes a long rest. If you want to help us continue making more homebrew content and get your hands on hi-resolution printable cards, set collections, and our compendium PDF consider supporting us on Patreon. As part of an attack, you can expend one charge to summon a special piece of ammunition from the following options: This massive greatsword is chiseled from an incredibly heavy piece of jagged stone. You can replace one of these melee spell attacks with a weapon attack as part of this special Attack action. Every decade that the creature stays attuned to Kyzzierth's Renown they must roll on the Indefinite Madness table, the result of which cannot be healed outside of an act of the gods. Eons ago The Lord of Light chose to bless their champion with a weapon befitting their majesty and splendor, and so they plucked a star from the night sky and folded the rays of light it produced into luxen, a solid manifestation of luminosity. However, as an action a character can write either the name or description of a creature within the book and make a skill check based on the thematic of the creature (Nature for beasts/humanoids/etc., Arcana for dragons/abberations/etc., Religion for celestials/fiends/etc.) Warlords Bounty is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Warlords Bounty. You can move through the space of another creature and pass through small holes, narrow openings, and even mere cracks, though you treat liquids as though they were solid surfaces. You gain the ability to glide across the desert, while you are on sand you ignore difficult terrain. As the silence broke the two young mages turned to each other as Oscar blurted out, "By the soul of magic itself, is that how you feel all the time?". Once you cast it this way, you cannot do so again until the next dusk. Any hovering, levitating, or otherwise flying creature within 120 feet of you must make a DC 16 Dexterity saving throw. Wondrous item, rare (requires attunement by a warlock with the Pact of the Tome feature, a wizard, or a creature with the Ritual Caster feat). Whenever a powerful entity (as deteremined by the DM) is slain, it leaves behind a sliver of its power known as an Essence. You are proficient with this scimitar while you're attuned to it. Weapon (flail), Artifact (requires attunement). You can expend more charges when you cast the Summon Undead spell to cast it at higher levels, increasing the level it is cast at by one per extra charge spent. A magic item's description gives the item's name, its category, its rarity, and its magical properties. The creature restrained by the bola can use their action to untangle themselves, however when they do so the weights on the bola explode, forcing every creature within 10 ft. to make a DC 12 Dexterity saving throw, the creature restrained by the bola automatically fails this saving throw. This weapon has the finesse property. While holding this shield you gain a +2 bonus to Dexterity saving throws. On any other result, the next target hit by the weapon within the next minute takes an extra 1d10 lightning damage. Additionally, if Rupture or its wielder are subjected to fire damage, it gains a charge. These bracers increase the attuned creatures Strength score by 2, up to a maximum of 24. If you use an action to speak the command word and throw the statuette to a point on the ground within 60 feet of you, it becomes a portly living hog. Additionally this item seems to have some unknown resonance with creatures native to the Feywild. An individual that is attuned to the Rose Whip can cast the Druidcraft and Thorn Whip at will, and once per long rest the wielder can use their action to cast Barkskin. Protective Aura: As an action, you can plant Valor into the ground and spend any remaining charges to create a protective aura within a 60 ft. radius. This majestic weapon has been passed down for generations within the ruling houses of the realm as a sign of power and authority within the kingdom. While a creature is attuned to Forests Fury they know the Two Weapon Fighting fighting style if it doesn't already know it. Using the same highly scientific method as previous similar rankings and taking into account ratings, views and adds here's all of these DDB homebrew magic items a character might find useful for exploration in 5E D&D from highest scoring to lowest. Creatures that do not attune to this item with The Master of Poisons and Shadows blessing will begin to be twisted by it. This light comforts and emboldens your allies, wiping away weariness and exhaustion. Wind in excess of 10 miles per hour will clear the smoke. A +2 longbow, Flux does not shoot actual arrows, instead it shoots arrows of pure energy that deal 1d8 + 1d4 elemental damage based on its affinity. Valor has 5 charges for the following properties. Wondrous Item, rare (requires attunement) A hag mask is a powerful magic item with horrifying origins. Spells. You have a +1 bonus to attack and damage rolls made with this weapon. The hog exists for 1 minute, after which it reverts to its statuette form. The blade of this weapon is not composed of any identifiable material, but rather seems to be a void in reality itself, offering a view into a dark and starry expanse. The only way to permanently destroy the weapon without freeing the entity is to gather the original three creatures that bound the entity to the weapon and boil it in a pool of their combined blood over a source of Primordial Fire. While attuned to this amulet, the wearer gains a bonus to their AC whenever they Wild Shape into a beast. Once the process is complete the newly added poison will be replenished at midnight. Magic Item (Renaissance Pistol), Rare (requires attunement). While attuned to this item you must eat and drink six times the normal amount each day and you gain a form of long-term madness. This lantern seems to have a spectral entity bound within that manifests in the form of a rat. A dart that remains outside of the pouch for longer than 10 minutes melts into a small, viscous, red-brown puddle and is destroyed. Wondrous Item (necklace/amulet), very rare (requires attunement by a Druid). In addition, the coat has 5 charges and regains 1d4 + 1 expended charges daily at dusk. While attuned to Blackfyre you can't be charmed or frightened. Then roll another d20. Warlords Bounty is a set of finely crafted arm bracers, set with multiple adamantine studs. These madness rolls cannot be avoided, a creature attuned to Kyzzierth's Renown must make the requisite Wisdom saving throw and Madness rolls whenever they reach the next cumulative total of a year being attuned (or decade) no matter if any period of unattunement exists during that cumulative year of attunement. Wondrous Item, artifact (requires attunement by a draconic sorcerer). Creatures attuned to Flow add their ability score modifier to damage rolls made by Flow when used to make the bonus action Two Weapon Fighting attack. While this effect is active Blackfyre deals an additional 2d6 fire or necrotic (you choose which damage type when activating this effect) damage and creates bright purple light in a 20 ft. radius and dim purple light an additional 20 ft. Weapon (greatsword), very rare (requires attunement). Weapons rising to the top. The Wailing Hunger will attack the creature attuned to it only, continuing to attack until the creature is dead. Elven Kinship. A creature attuned to Kyzzierth's Renown can use their action to call for the fury of gold and red dragons, exhaling a blast of pure radiant fire that ignores resistance in a 60 ft. cone. Crowns, rings, weapons, shields, and pieces of armor can all be made whenever a fell mood strikes a dwarf. While wearing the circlet, you can take a special Attack action on your turn to summon a number of floating, spectral swords equal to the number of gemstones in the circlet and make one melee spell attack with each of them against a target within 10 feet of you. As the weapon gains charges the clear blade fills with blood. This sword has an emerald dust filigreed dragon bone hilt and a blade of damascus burnished adanamatium, however the blade is broken, leaving only the first four inches of what was once a truly beautiful blade. Giger, Clive Barker, and classical iconography.This pdf brings the Phyrexians to D&D 5e with 9 races (including a "compleated" race), 9 spells, 19 magic items, a feat, and 43 stat blocks (and counting)! Motherlode! You can use an action to pull the fleshy object from the bag and throw it up to 20ft. The companion's attacks are now considered magical for the purposes of overcoming resistance to mundane damage. The aura lasts for 2 rounds per charge expended. When an ally within five feet of a creature attuned to, When an ally is reduced to 0 HP, the creature attuned to. These changes finish manifesting after 7 days and slowly fade over another 7 days if the armor is no longer attuned to. Magic Weapon (rapier), artifact (requires attunement). Using Sorcerer's Sand as a component increases the power of the spell as follows; A bag of Sorcerer's Sand is usually found with 2d6 + 2 ounces. Khuzam's Blessing: A creature that wields this blade with Khuzam's blessing gains a swimming speed equal to their walking speed, can breath underwater, has resistance to lightning damage, and attacks made with the weapon while underwater are not made at disadvantage. While attuned to Ice you have resistance to cold damage and are unaffected by difficulty terrain due to cold conditions or environments. So, while she watched Oscar struggling uselessly to build up magic energy from inside the field of absolute silence they had been trapped in, Holly realized this was the perfect opportunity to make amends. To whom it may concern, fondest greetings! On a 1, the weapon breaks, but can be repaired with 100gp worth of materials and 8 hours of work. If you are proficient with light or heavy crossbows, you are proficient with the Dragonbolt Blaster. Additionally, the pistol has a small port on the side that feeds directly to the bullet. Wondrous item, rare (requires attunement). When the weapon is reduced to 0 hit points, or if it kills the creature attuned to it, it loses sentience and falling to the ground. This sword was crafted by Count Rhazien Val Desmodon Sin Chordol, the master of one of the lesser Domains of Dread. While holding the sword, you can use a bonus action to cast the spiritual weapon spell from it (spell attack bonus +5, +3 spellcasting ability modifier), creating a spiritual duplicate of the scimitar in the air within range. This effect remains active for 1 minute and can be used again after a long rest. The DC on the Blind effect on a critical strike increases to 18, and the additional radiant damage increases to 4d8. View and manage file attachments for this page. A creature attuned to Kyzzierth's Renown has true sight out to a range of 60 feet and dark vision out to a range of 120 feet. This weapon has a +3 modifier to attack and damage rolls. While attuned to Forests Fury, a paladin of the ancients can modify their Channel Divinity: Nature's Wrath to affect all creatures of the paladins choice within a 15 ft. cone originating from the paladin. Wondrous item, legendary (requires attunement by a druid). At the start of the creatures turn they take 1d4 necrotic damage as the dart siphons out some of the creatures blood or other biological fluids. To do so they must have three vials of the intended poison and must expend each vial in the process. When you roll a 20 to hit, you may make an additional attack. While attuned to Blackfyre you have advantage on Deception(Charisma), Intimidation(Charisma), and Persuasion(Charisma) checks when interacting with dragon type creatures. Creative Commons Attribution-ShareAlike 3.0 License, Legends of Runeterra - Dark Tides of Bilgewater. Creatures take half damage, are not blinded, and are not pulled on a success. While rooted to the ground you regain 1 hit point per minute and slowly regenerate any lost limbs over the course of a long rest. While those brutes knew how to swing a tool of war, I became war itself. Both spells require no components when cast using this feature. I have taken inspiration from many different sources, from Hatred Incarnate (which is based on Darius' Ultimate from League of Legends) to Archmage Clippents Magical Machine of Word and Phrase Finding (which is my take on Clippy from older versions of Microsoft Word) to Ring of Mocap (which is stolen almost directly from Dresden files) to the Bag of With-holding (which is the item I am most proud of being an original creation). While wearing this suit of armor a creature has resistance to all damage except psychic, and the mimic takes the same amount of damage. Centuries of training, lessons, and gifts passed down from one to the next have graced them with an uncanny ability to harness the strength of their soul to empower their martial prowess. The curse remains for 1 minute or until the creature is reduced to 0 hit points. Wondrous item, legendary. Every year that the creature stays attuned to Kyzzierth's Renown they must make a DC 10 Wisdom saving throw, this DC increases by 1 for every success and resets to 10 for every failure. When you hit with an attack using the scythe, the target takes an extra 2d6 fire damage. Faraway clouds can be seen floating in the background of its parchment and magically sputter into existence upon reaching the edge. While attuned to Oathkeeper you gain the following tenet: "Honesty. Each variant corresponds to a matching variant of elemental Mephit. Weapon (longsword), Artifact (requires attunement by a Paladin). Ebb and Flow each have a +2 bonus to attack and damage rolls and deal an additional 1d6 cold damage on a hit. Any creature within the 15 ft. cone must make a Dexterity Saving Throw or take 2d8 bludgeoning damage and be knocked prone. This magic item is a unique, two-handed ranged weapon. The rat swarm lasts for 1 minute or until it's HP is reduced to 0. As an action the wearer can sprout a set of glowing radiant wings, granting the wearer a flying speed equal to their movement speed. In addition, the weapon gains charges the clear blade fills with blood must make Dexterity. The coat has 5 charges and regains 1d4 + 1 expended charges daily at dusk of. Reverts to its statuette form you roll a 20 to hit, you are with! To swing a tool of war, I became war itself or environments 2 includes the Shock and... 120 feet of you must make a DC 16 Dexterity saving throw ), rare ( attunement... For 5th Edition includes the Shock Stick and Wand of fire the bag and it... 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homebrew wondrous items 5e